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DoctorPac

3 Game Reviews

2 w/ Responses

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This game was short, but enjoyable. I really like how the controls feel, and I think the level design works well with the slippery controls. Usually I'm not a fan of slippery control, but it allows you to pull off some tight turns, and that feels very satisfying to pull off. I also like the art design. The pastel color give an aesthetic vibe that I can't fully describe. Almost vaporwave like in a way. The sprites are also well made, I really like the tire marks that come from your car. I didn't encounter glitches while I was playing either, which is always a plus when it comes to Newgrounds games.

I have one large complaint though. There doesn't seem to be an incentive to go as fast as you can, which is what the game rates you for at the end. I think this game would benefit heavily from a scoreboard of some sort.

Besides that though, this was pretty decent. It's short, but it seems like that was the point. I feel that a scoreboard would do a lot of good for this game, since your time is the only thing calculated.

GhostWave responds:

Yes I will try to implement a scoreboard, that's a very good idea :)

This game is a mixed bag for me. The slide and jump mechanic is legitimately insane and I think it's easily the best part of this game by far. I love games that have cool momentum based tricks since it always feels rewarding to pull off. It has so much potential even if it's difficult to figure out at first.

Unfortunately, this game is almost too difficult for its own good. Getting the key pieces are intensely challenging, especially if you're just starting out. I was stuck on getting two of the three key pieces on Level 1 for like 20 minutes. They almost feel like something you'd get as a bonus for exploring the level rather than actually being something needed to progress.

Not only that, but I'm really not a fan of how flying works in this game. More often than not, it feels like it's just based off random chance. On the first boss, it actually lead to me dying because I couldn't get down when I needed to. The flying just feels unnecessary, and either should have been removed or made simpler to do.

One more thing to add, I'm on Firefox and I don't seem to be having any of the framerate issues you're mentioning in the description. Have other players noted this issue or is this just on your end?

HealliesGames responds:

Levels were structured to have verticality and multiple ways to reach a key piece. If collecting keys was optional, it pratically would become a boss rush.

Fly happens after hit + jump. It was made to give inertia moment for the next attack (and for some level sections). But I agree there's no way to undo it: I'm going to add DOWN key for that.

About lag, nobody seems complaining. Maybe it is just my obsolete PC which can't take it anymore.

Thank you for the feedback!

This game's fantastic! One of my favorite games I've played on Newgrounds so far. The music and art are really well done, and I particularly love how the game feels like a mix of Knuckles Chaotix and Dynamite Headdy. The writing is also really funny to me and it fits my humor well. My only complaints with this game so far is that it can get very laggy, and some boss fights leave me stuck at the beginning until I get hit. Overall though this is excellent, and I'm wondering if you guys have any plans to put this on Steam. People would definitely pay money to support anything else you guys plan to do in the future.

I like drawing, I forgot how to shit, I hate all digital media files. I'm Doctor Pac and I fuck cattle PEACE.
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